Author: ALazyWizard. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. NullPointerException. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. . Fractal Softworks\Starsector\starsector-core\data\config\settings. I mean, if you want to just have infinite monies then enable dev mode (eg. zip(Console Commands 3. you can get get the gown without console codes. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. hullmods. 1A, despite the mod being outdated. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. The only ways I know without tinkering with config files are the console commands mod and epta tech. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. Compatible with all known mods. When fully released, it will contain a significant number of handmade quests. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. Download. Once in the game, you can summon the console with control+backspace and enter your commands. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. Simply extract the zip into your mods folder and tag it in the launcher. 04. It can be installed into the Population & Infrastructure industry. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. 95a] Controllable Domain Mothership. Enjoy the Anchor HOWEVER i lurk here from time to time. First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. 95. Add a Comment. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. It has a command to add a set amount of ordinance points to all the ships in your fleet. ini Open with notepad. As mentioned, the console command mod includes a survey option. On Linux, it's in the starsector directory. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. Foundation Of Borken 0. Moasseman • 1 yr. And there's an obscure InfiniteCR mod. I read about this problem in the forum but here can't be the case (thanks for pointing out though). Download console commands mod. 2D RPG/Trade/Fleet Combat Game. If this bothers you, try the console command mod. 0 breaking changes. 0. ago. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. . This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". help list. With how complicated combat is, learn the vanilla ship/weapon roster first. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. 14 - Extra flavor for ships, crew, and NPCs. 1a-RC8) VERY IMPORTANT The game engine generates a single. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. csv have a "," after them, and make sure. r/starsector • Hello, my fellow war crime enjoyers, I'm back with another batch of photos. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. But you cannot, because it has no "market". * Intros for Guardian and 0. 1a RC3. 1a] Concord 3. I'm putting my last playthrough list as reference. Now would be the "setmarketowner [market name here] [faction name here]" phase. IrresponsibleWanker • 1 yr. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. o. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. 6 (released 2018-12-07) In WIP 7. After that, scroll down till you find the hullmods, and remove high. Is there a console command for spawning a Cryosleeper?. Update the mod 2. A . You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. csv to register them in. 49K subscribers in the starsector community. 9. getId(), -0. 10 (lw_console) Hyperdrive 2. 95. 7a Updated custom command template with more examples + documentation Changed some constants in. Step 3: Press Control+Backspace to open the console. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Edit: Just a quick follow-up, but here's my exact mod list: Captain's Log, Combat Chatter, Console Commands, DIYPlanets, LazyLib, Nexerelin, SkilledUp, Starship Legends, and ToggleWeaponGroup. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Moasseman • 1 yr. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Huh. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Three types of objective exist: the comm relay, nav buoy and sensor array. 12 comissioned crews 1. To cause the bug. I just updated to the latest version of StarSector after not playing awhile. Y. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. Once in the game, you can summon the console with control+backspace and enter your commands. You can add and remove whatever you want from planets with that. 0 WIP). 4. 9a yet. !!! An unofficial developer's console for Starsector. Elevate your Starsector gameplay with the MagicLib Mod, the choice for serious players seeking advanced features and customization options. Piloting a Yacht or even a speedy Corvette in Star Valor feels like you're driving a sports car with a rocket launcher mounted on the hood. do this to make sure you're using the right command. Elevate your Starsector gameplay with the [0. Premium Powerups Explore Gaming. Re: [0. An unofficial developer's console for Starsector. 25…. help addship. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. Make sure you make a backup first, in case you do anything wrong. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. Factions without the blueprints can't make your ships anyways. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. All planets have a random number of planetary features which increase the number of districts a world can support. console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. 1a RC3. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). It also adds dependency tags to mod_info. As with 0. Choose your faction (or establish your. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. On the other hand, Ava. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. Download Links: mutually exclusive, only download one of these. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. in Re: [0. ago. 12. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. Click on the planet (or sun or astroid) within the system you want to edit. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Kirsala. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. I have learned something new. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 05 Mod, the choice for serious players seeking advanced features and customization options. All starsector has is a bunch of 128x128 portraits. · 2y. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Then hit leftshift+backspace. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Combat Radar. This mod intends to expand the options for high-tech fleet doctrines. Just copy and paste it into console. 12. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. g. The commands. Needs a console command for a simple bugfix, so you can blast their cities without repercussions and get everyone together to kill them. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. * Fleet intros can have a static effect. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. You. Next Post [Starsector Mods][0. 1 / 3. It has two modes: Scrolling (default) and Pages (legacy). Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Ms. 2A New Level of Confidence - 25. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. Highly. This is installed just like any regular mod. Auto correct sucks sorry addindustry is the command. The package changed from `data. and oh boy it is terrifying). 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship Instructions. Find the line that starts with "Automated Ship". csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. 5. This is my Mod Pack for Starsector. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this much easier. An unofficial developer's console for Starsector. Autosave. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. With our. api. 1a] Console Commands v2021. He means how if you enter a colony that was conquered, say Tri Tach took it. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. v1. 2. After a tremendous energy input which. The console commands mod on the forums seems to be what you're looking for. the first are D-mods, or damaged mods which in starsector are. 2. setRelationship(pirates. Thanks, you helped me figure out the setmarketowner command. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. On Windows, it's in the installation directory. Go to starsector r/starsector. Dev mode can be activated by editing settings. Look in the settings file for more information. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. If you type storage, it open the abandoned terraforming station anywhere you are. Do note, however, that it will not fully activate it (e. Bruh. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. . Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. A few feel good mods which always feel great: -Audio Plus. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. Oh another thought, you can download the Console Commands mod and type “survey all”, open the planets menu, and it’ll show you all of the planets. Re: [0. Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). 25 Mod, the choice for serious players seeking advanced features and customization options. Not in vanilla,. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. 96a: - Support for Unknown Skies planet type change projects. innovateBC [optionalChance], if Console Commands will simualte an event. A prerelease intended for testing is available to download. StormGod is a part of that second mod. . Reply MaddLlama14 • Additional comment actions. 2a) - indev campaign mod. -Interesting Portraits Pack. A "market" in the game logic is a planet already colonised with a faction. You can try the [MagicLib_listRequirements] command to see when they'll spawn. The generated mod folder will be placed in build/mod (this can be changed in local. 95a] Beyond The Sector - Endless Randomized Systems. The more commonly balance tweaked information is in the weapon_data. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsStarsector seems to be a bit of a life-project like Dwarf Fortress, but I'd love to see a game like Starsector set on such a planet, with people, caravans and vehicles instead of ships. But when you come home, AI-chan wakes up. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 9a] Console Commands v3. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Console Commands will simualte an event. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). 14 Dassault-Mikoyan Engineering 1. csv'. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. Automated with data. This is my Mod Pack for Starsector. 04. Can be added to existing games. If I try storageclear ships it says no such command. Utilities. xml, then search for the name of the ship. Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. The command hullmods cost 0 ordnance points. I know you can edit the population cap and the amount of industry slots unlocked through there. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. i guess every planet as ID for description too, so you will have to find it by ID. 95's special ships. However, I don't know how you'd do it in an existing scenario. Search through the save file for the ship's name. Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. lang. . An unofficial developer's console for Starsector. You can then select which mod (s) you want to run with in the launcher. Updated to be compatible with Starsector 0. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. You get the blueprint to make the ship instantly. An unofficial developer's console for Starsector. 95a] Controllable Domain Mothership. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Choose from the options below. Mods are listed in alphabetical order within their. There's a lot of commands you can issue, and some are more obvious than others. json file. Also all stats are left unchanged and its 500k to build. Essentially, the alias command allows you to chain together console commands. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. 95a as well as a fresh one that was just created in 0. With an alias, spawnstableloc will work as shorthand for the full command. You could also use the Console Commands mod. Awaiting the return of Console Commands author LazyWizard to the. Download speeds. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. An unofficial developer's console for Starsector. Re: [0. setmarketsize 4. Reply. Brighter than the sun. Spawning Instructions. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. feel free to suggest more names / name generators. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. CSV list for all the ship in that mod (probably called hull. properties if you wish for it to use your actual mod folder). The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Once in the game, you can summon the console with control+backspace and enter your commands. ii_ardea. Yo, felt like some ships were. There are console command mod, it allows you to put any command to your game with easy. 7 epta consortium 1. "list commands agent" will list all commands that have the word 'agent'. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. An unofficial developer's console for Starsector. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. redduck12 • "mod" "author" • 3 yr. Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. 211. You can narrow down the lost by putting in the. 25…. Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. xml" using Notepad++. You can spawn fleets with SpawnFleet. to add ships, simply add the hull's name-id to the list, you can find this either with 'list ships' with the console commands mod, or you can go into any mod's 'data. As always, this mod requires LazyLib. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Step 3. The Hypershunt Tap is a special item. Starsector > Mods > [0. Common Radar. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. csv is section on planets. WITHOUT using console commands to "cheat" in the ships and items after creating a save. Top 2% Rank by size. An unofficial developer's console for Starsector. This is installed just like any regular mod. While the commands themselves aren’t case sensitive, arguments are. This is because it was previously named something else, but if I changed the. 95. Last Update: 06 May 2023. This is installed just like any regular mod. This effect can be superseded by other mods. Other mods can add their own console commands or override base commands; instructions for adding custom commands. 1. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. That will add a stable location at the player fleet's current position. 6 (released 2018-12-07) In WIP 7. 25 Mod, the choice for serious players seeking advanced features and customization options. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. This happens both in a game that was created in 0. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Step 1: Download the Command Console mod.